Competition Game Rules


Toss & Catch    *    Time Trial    *    Bullseye    *    Spot Landing    
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    Training    


    

Competitors will have 60 seconds to score as many points as possible.
Advanced competitors are allowed one disc. Novice competitors are allowed two discs but may only have one in play at a time.
The handler and dog must be behind the throwing line before time starts. Time be-gins when the dog crosses the throwing line.
The handler must stay behind the throw-ing line to make each toss but, may move freely around the field at other times.
Throws will not be scored if the handler steps over the throwing line. If the disc touches the ground before the catch is made no points will be scored. If the disc is thrown before time is called, it will be scored.
Scoring is based on the catch distance. Distance will be determined by the zone in which the dog’s lead foot lands.
8-16 yards = 1 point 16-24 yards = 2 points 24-32 yards = 3 points 32+ yards = 5 points
An additional 1/2 point will be awarded when a catch is made with all four paws off the ground.
Tie Breaker 1.fewest throws 2.competitor

each competitor or team will attempt to complete two 20-yard throws to a canine in the shortest amount of time possible. To qualify as a successful throw, the disc must be caught by the canine beyond the 20-yard line that runs from one side of the field to the other. A maximum time of one minute will be permitted.The thrower and canine are required to be behind the throwing line before time starts. When the competitor is ready, the line judge (with a stopwatch) will say Go! indicating that time has begun. If, in the opinion of the line judge, the dog leaves before time begins, time will be reset to zero and a restart will be initiated. Competitors may send their canines downfield, or throw, anytime after the start signal is sounded.The thrower must remain behind the throwing line for all throws, but may move freely around the field at other times. A throw will not count if the thrower steps on or over the throwing line prior to or during the release of the disc.Time will stop when the canine crosses back over the start/finish line in possession of the disc after completing the required two 20-yard catches.However, if, after two successful catches, the canine drops the disc in front of the finish line, the thrower may retrieve the disc and time will stop when the thrower and canine cross the finish line regardless of who is in actual possession of the disc. The fastest canine/thrower team with two successful catches wins. 
Tie-Breaker If there is a tie for first, second, or third place, the tie will be broken by the following criteria, as necessary: 1) A Face-off round with each team receiving one TimeTrial throw. The team recording the fastest time will be declared the victor. If the teams are still tied after each has made one throw, Face-off continues until one team records a faster time. 

Teams may use two discs to complete throws in any direction. The thrower and the canine must be within the throwing circle before time commences. Thereafter, the thrower and canine may move freely about the field to catch and/or retrieve discs. All throws must be made from within the throwing circle. Competitors receive one minute to score as many points as they can.
Tie-Breaker If there is a tie for first, second, or third place, the tie will be broken by the following criteria, as necessary: 1) The team with the fewest total throws, 2) A Face-off round with each team receiving one Bullseye throw. The dog making the higher scoring catch will be declared the victor. If the teams are still tied after each has made one throw, Face-off continues until one dog makes a higher scoring catch than the other. 

Competitors are required to make one attempt in each scoring zone (progressing from lower to higher value scoring zones) and may then attempt to score in the zones of their choice for the remaining time alloted. Competitors are rewarded with the noted point values for catches in which the canine lands with all paws inside a scoring zone. Catches landing outside scoring zones are worth one point each (canine effort point(s), however, the thrower must attempt to reach the scoring areas to earn the canine effort point(s). 
The thrower and the canine must be within the throwing circle before time commences. Thereafter, the thrower and canine may move freely about the field to catch and/or retrieve discs. Competitors receive 60 seconds to score as many points as they can.
Distance
Tie-Breaker If there is a tie for first, second or third place, the tie will be broken by the following criteria, as necessary: 1) The team with the fewest total throws, 2) A Face-off round with each team receiving one Spot Landing throw. The team making the higher scoring catch will be declared the victor. If the teams are still tied after each has made one throw, Face-off continues until one dog makes a higher scoring catch than the other.


Novice competitors are allowed a maxi-mum of 90 seconds to complete their routine.
Advanced competitors are allowed a maximum of 2 minutes to complete their routine.
Competitors are allowed a maximum of 10 discs.

SCORING SYSTEM
Team Style — Overall flow, rhythm and general presentation of the routine.
Handler Skill — The number of different throwing styles executed.
Catch Ratio — the ratio of throws to successful catches made by the dog
NOTE: Rollers and Takes will be counted in the catch ratio for THE Novice Division but, will not be counted in the catch ratio for THE Advanced Division.

competitors may take the field for an unjudged 60 seconds and practice anything they may like in a competition setting. you may bring, toys, clickers and frisbees onto the field (no food/treats are allowed on the playing field).